Tuesday, July 12, 2011

What the hell is it?

Not friendly would be the short answer. This is a continuation of the creature design shown in earlier posts. We’re determined to keep at it until the antagonists in the C&D world are disturbing, nasty and deadly.


Wednesday, June 15, 2011

Science Researcher



In the world of C&D there is a great distinction between a scientist and a science researcher. The SR is seldom stationed for long as he is more inclined to find new angels and opportunities to turn into actual science. One can say that they’re the prospectors of the scientific world. They find new scientific materials and research, do the preliminary scientific work and sell the opportunity to their clients.

Scouts

The special training scouts go through allows them to handle the NETSS (Nano Environmental Tactical Stealth Suit), which renders them virtually invincible to the naked eye and most scanners. The mental strain of maintaining the stealth mode is extreme as the user has to actively interact with the interface, lining up environmental scans with his position. The outer skin of the suit consists of nanites which are capable of changing color and patterns as well as deflecting most scanners (such as IR and LIDAR).

Scouts are experts at getting behind enemy lines in order to obtain information or engage in sabotage with surgical precision. Their weapon of choice is a high-powered sniper rifle. 

Monday, March 21, 2011

The Core Harvesters

Mining, core harvesting and resource management is paramount for the continuation of the human species. In order to accumulate the vast resources needed to expand, the E-Class core harvesters were developed. These crafts are virtually cities of their own.

With a length of 2000 meters (about half the length of central park), a width of 500 meters and a height of 300 meters (about the height of the Eiffel Tower) they’re massive constructs. They contain approximately 30 decks and enough material to set up a large mining colony or several small ones. These beasts are out for months, carrying thousands of miners and engineers. We have our illustrator Henrik Karppinen to thank for this beautifully composed version of a Thor E-Class harvester. 

Wednesday, March 9, 2011

More Creatures

Recently we have begun to really get into the horror and creature aspect of the game. Our illustrator, Johan Fredriksson, have been working with some early black and white concepts which we’re quite happy with. Cold & Dark will have a nasty selection of inhuman antagonists. This bastard is not something you want to run into while taking a stroll down to engineering.


Saturday, March 5, 2011

The Bridge

Here’s a conceptualization showing the bridge of an E-Class ship. These two kilometer long behemoths make out one of the most important parts of the mining industry.

Saturday, February 12, 2011

More Freaking Packages!

What can I say? Working with Johan Fredriksson as an artist on this project makes the art direction fun! From the left: Scout, Site Engineer and the Prospector.