This weekend’s playtesting is over. We gamed like crazy and I subjected the avatars (the equivalent of characters when using the Cold & Dark nomenclature) of the players to some really nasty stuff. The main idea was to test the combat and health system. And test them we did!
The players squirmed as their beloved avatars were shot, bitten, suffocated, irradiated and splashed with corrosives. They even got grenades flung at them. The system held up pretty good, but there were a lot of things that needed to be clarified, changed and developed further. It was a good session as it gave me a whole lot of information to work with.
When it comes to the musical aspect we managed to compose the first track. We named it Sleeping in the Ghost. This song is our first step towards finding a unique sound for this soundtrack.
Monday, January 25, 2010
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2 comments:
Radiation? Sweeeeeeet.
Thought it was a nice feature to add. It feels like it’s something that the industrial looking ships of Cold & Dark couldn’t be without. The largest ships are over one mile long, have a width of about a third of a mile, and come with thirty decks. They’re basically small cities and can be converted to virtual death traps when things go to hell.
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