Friday, February 26, 2010

Let there be light…but it’s still a mess

I’ve finally stopped dragging my ass and drafted the star map over the Sirius galaxy, the galaxy in which the stories of Cold & Dark are played out. I’m working on some interactive features that will be quite fun and useful. This is the first rough draft and I will work on the details, shape and color selection as well as some more systems. The map isn’t scaled but rather its purpose is to provide an idea of the size and distances involved. A rough guide if you will.

Tuesday, February 16, 2010

Design Underway

Last week I got a lot done. I managed to finish the core design for most of the space ships which are going to be featured in the Cold & Dark core book. There are some details left, like the exact size of some of the classes and the fine polishing of the look. I have been inspired by many sci-fi movies and games while creating the Cold & Dark “armada”.


I’m pretty happy with the combination of “clunkyness” and the organic. The world of insects helped some with the design of this cargo carrier (above).


Others, like this C-class hunter (above), have been modeled after submarines and other ships but with some added box-like features.


This E-class core purifier (above) has a bit of USG Ishimura (Dead Space), Event Horizon and oil tanker in its design.


This deep space B-class survey ship (above) is a favorite among medical technicians, site engineers and mining prospectors due to the fact that it’s the only B-class craft that uses a reactor core, which gives it ghost jump capabilities. However, this is the new generation of ships and it’s extremely expensive. The design has been inspired by the UAC Darkstar (Doom 3) and the USG Kellion (Dead Space).

Sunday, February 7, 2010

Development in Progress

Almost every aspect of the Cold & Dark game mechanic has been written and tested. So it’s time to get the examples down on paper. Basically there are three things left to write: Examples, additional equipment material (ships included) and the ready to play story. That will conclude the bulk of the text. Some last QA work and then it’s time to get on the proofing. There will also be some news involving Noctum coming up in a while.