Got some nice drafts of a little skirmish between the marines and their arch enemies, the ferocious aliens known as rippers. Soon we'll put up sweet sketches of some ship interiors.
We have developed a font consisting of a glyphic alphabet. These glyphs can be found on alien artifacts, as well as on ships where the Void Psychosis Syndrome has taken over the crew. Any good with ciphers? Have a go at deciphering the message. It's fairly straight forward...
We have gotten our first rough sketch of a ships SAC, Simulated Atmosphere Containment. This will provide a crew of thousands with water, food and air. Everything is engineered and synthesized. But at times the officers keep one or two real fruit trees or vegetable gardens in the system for those special occasions. But as you can see they don't leave it unguarded.
First I want to get something out of the way. The abbreviation COG (which here stands for Customizable Operations Gear) has nothing to do with Gears of War, nor has it been inspired by the game. It was simply a coincidence. Now, onto the design.
When I sat down with our artist Johan Fredriksson to discuss my vision he was quite happy with me wanting to stay away from bulkiness when it came to the design of the armor. C&D Is played out in a high-tech world some six hundred years from now, but I wanted It to be gritty as well as sleek. So the COG was born.
Players will probably care as much about their COGs as for their avatars (characters). The nano-integrated suit comes in nine models with approximately fifty applications and two hundred upgrades available. Below you have an example of how an avatar might look and what she might carry while out and about in the big empty.
I have also been able to continue on the starmap for the Sirius Galaxy, and it's starting to go in the right direction. A big thx goes out to NASAand ESA for providing shots of the NGC 4414 galaxy, from which I used some nebulas for increased density in the new Sirius design.
The Cold & Dark project has been under development for nine months total and things are coming together. I finally managed to send the manuscript to proofing, and we have locked down our website at the moment as it is under construction.
I Recently had a meeting with our main illustrator and assistant AD, Johan Fredriksson and we got into some very nice designs. We are currently getting deeper into the creature designs, especially the Rippers. Moray eel, sloths and centipedes has acted as inspiration in order to design the species. Involving the sloth might seem an odd thing to do but Johan found a really cool way to incorporate some of this animal into the design of our nasty predators. Hopefully I will be able to provide you with some early sketches soon. In the meanwhile you have to settle for another piece of art. It's a wallpaper adaptation of some in-game art.
GIC scout overlooking terraforming units in the Tsu-Lang system, planet Helos, located 10,000 ly from the closest core system.
The new Wicked World webpage is still being designed and we're very happy with the result so far. Sorry about the hold up in the blogging but I managed to get into quite a severe accident that almost tore my right hand clean off (no, I'm not joking). But the cogs of the wicked machine keeps turning. We hope to be able to have Cold & Dark ready and out on the market this fall.
We have had some art coming in for the project. This is almost completed and shows a PCR (Planet Construction Rig) with a colonist inside. Johan Fredriksson is our main artist and we think ourselves lucky to have him on board.